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SUMMER SKEET LEAGUE RULES |
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Starting:
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July
17 , 2002
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Ending:
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August
25, 2002
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Go
to TEAMS
& RESULTS
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Summer
2002 SKEET LEAGUE - 250 Targets
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The purpose of this Skeet League is to promote the sport of skeet shooting, to encourage competition, and at the same time have a lot of fun and camaraderie. To promote this purpose team leaders are encouraged to develop teams composed of both registered skeet shooters and shooters who have not yet ventured into registered shooting. Using only the top 4 scores each week and handicap points for lower scoring teams will even the playing field. (See rules) Teams: Teams will be composed of the Team Leader and 5 other shooters. (4 is the minimum number of shooters - 6 is encouraged, more is acceptable but not encouraged) Team Leader: The Team Leader will be responsible for communicating with his team and working out the time the team will shoot each week. The Team Leader will also be responsible for working with the Range Office to make sure there is a Field Staff available to pull and score. At the time the team shoots, the Team Leader will deliver the shoot tickets to the Skeet Starter. The Skeet Starter will have the score sheets and assign a puller to the team. After shooting the targets the Skeet Starter will see that the score sheet is taken to the Range Office. |
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| Shoot Rules: | ||
| 1. | The team is encouraged to shoot together as a team (but this is not required). | |
| 2. |
Each
weeks shooting must be completed by Sunday afternoon. (The week starts
on Wednesday)
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| 3. |
Each
team will shoot 2 rounds of regular skeet each week. (Gauge used is
optional)
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| 4. | The weeks rounds do not have to be shot consecutively but must be shot in the same week. | |
| 5. |
Only
the top 4 scores of each round will be counted toward the competition.
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| 6. |
Each
week the total scores of each team will be recorded and league points
will be given to teams based on the number of league teams participating.
(i.e. - if there are 12 teams in the league the top team will get 12
points and the bottom team 1 point)
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| 7. |
Handicap
points for the next week will be 80% of the difference between each
team's score and the high team's score. This handicap is computed weekly.
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| 8. |
If
a team member is going to be unable to shoot during a week, that team
member (or the entire team) may shoot a week early, but not late. (Scores
and handicaps will be posted at the end of a week and can not be "made
up" by shooting late - you can shoot early but not late!)
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| Cost: | ||
| 1. |
2
skeet rounds per shooter each week (member or non-members as the case
may be) Each week the team will use their "counter cards" to activate
the skeet field they are shooting on. Non-members may either "work it
out" with a fellow team mate or check in with the range office and get
a "counter card" issued to them for the time of the shoot. Non-members
do not have to pay "day use fees" on the day they shoot the league and
they may have the range office add practice rounds to their "counter
card" if they so desire.
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| 2. |
2.
$50.00 for each shooter (member or non-members as the case may be) paid
to the Range Office by the time the League commences. All of the $50.00
will be returned in prizes for the teams based on their final standings,
except for the money that may also be used for participation gifts such
as shirts, windbreakers, shell bags, etc. as determined by the Skeet
Committee and the "grand finale" party at the end of the league.
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| League
Time Frame: The league will commence the week of July 17, 2002.
The five weeks will be [7/17-7/21] [7/24-7/28][7/31-8/4] [skip 8/7- 8/11
because of NSSA skeet shoot] [8/14-8/18] [final week 8/21-8/25] [Grand
finale party on 8/28] [Grand Finale party will be big steak dinner at
the range!] This will be five weeks competition. (2 rounds each week for
5 weeks) Optional Registered Targets: Prior to shooting the league targets, any shooter participating in the League, may notify Neil Vann that registered targets will be shot and the gauge to be used. The shooter may register the league targets at the next San Diego Shotgun Sports NSSA shoot in which they participate.. Key rules to remember: Try to shoot as a team, you can shoot early but not late, and most of all have fun. Sign up yourself or your team at the Range Office window. |
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Posted on 8 July 2002