FALL TRAP LEAGUE RULES

Starts: 
September 11 , 2002
Ends: 
October 27 , 2002

Fall 2002 TRAP LEAGUE - 250 Targets
Augie Daddi - Fall Trap League Chair
     

The purpose of the League is to introduce and promote the sport of clay target shooting, to encourage competition, and at the same time have a lot of fun and camaraderie. To promote this purpose, Team Leaders are encouraged to develop teams composed of both experienced and new shooters. Using only the top 4 scores each week and handicap points for lower scoring teams will even the playing field. (See rules below)

Teams: Teams will be composed of the Team Leader and up to 5 other shooters. (Maximum of 6 shooters per team) (4 is the minimum number of shooters - 6 is encouraged)

Team Leader: The Team Leader will be responsible for communicating with his/her team and working out the time the team will shoot each week. The Team Leader will also be responsible for working with the Range Office to make sure there is a Field Staff member available to pull and score. The Range Office will provide score sheets and assign a Field Staff member to the team. After shooting the targets the Field Staff member submits the score sheet to the Range Office.

     
Shoot Rules:
  1. The team is encouraged to shoot together as a team.
  2. Each weeks shooting must be completed by Sunday afternoon. (The week starts on Wednesday)
  3. Each team will shoot 2 rounds of trap each week. (One round @ 16 yards & one round @ 24 yards) The weeks rounds do not have to be shot consecutively but must be shot in the same week.
  4. The top 4 scores of each round will be counted toward the teams weekly score.
  5. Each week the total scores of each team will be recorded and league points will be given to teams based on the number of league teams participating. (i.e. - if there are 9 teams in the league the top team will get 9 points and the bottom team 1 point)
  6. Handicap points for the next week will be 80% of the difference between each team's score and the high team's score. This handicap is computed weekly.
  7. If a team member is unable to shoot during a week, that team member (or the entire team) may shoot a week early, but not late. (Scores and handicaps will be posted immediately following the completion of the week's shooting and scores can not be "made up" by shooting late - you can shoot early but not late!)
     
Cost: League Team Leaders can help the Association by collecting the fees from each Team member and turning all fees collected to the Range office before the League starts.
  1. Shooting Fees: 2 trap rounds per shooter each week (member or non-members as the case may be) Each week the team will use their "counter cards" to activate the skeet field they are shooting on. Non-members may either "work it out" with a fellow team mate or check in with the range office and get a "counter card" issued to them for the time of the shoot. Non-members do not have to pay "day use fees" on the day they shoot the league and they may have the range office add practice rounds to their "counter card" if they so desire.
  2. League Fees: $10 for each shooter on the team times the number of weeks the League lasts. ($10 X 5 weeks = $50) This fee will be paid in full by the time the League commences. All of the money collected will be returned in participation gifts such as shirts, windbreakers, shell bags, etc. for each participant and prizes for the teams based on their final point standings as determined by the Trap League Chair.
     
League Time Frame: The league will commence the week of September 11, 2002. The five weeks will be [9/11-9/15]  [9/18-9/22]  [9/25-9/29] [ATA BYE WEEK -10/2-10/6 - ATA BYE WEEK] [10/9-10/13] [Range closed 10/17 - 10/20 due to Air Show] [10/23-10/27] (2 rounds each week for 5 weeks over a 7 weeks period)

Key rules to remember: Try to shoot as a team, you can shoot early but not late, and most of all have fun.

Site Navigator  

Revised 16 September 2002